![]() You'll need a militia commander, you might need to designate them through the nobles screen. Giving them actual armor/weapons will take assigning a Uniform though. ![]() >click the face of a dwarf icon to assign dwarves to that squad >go back, and press the empty box next to the squad to get to the order panel, click to arrow to 'station' (order them to move to a certain square) in the path of the minotaur. >Press Q to go to the squad screen, designate a militia commander and create a squad. Go back, and press the empty box next to the squad to get to the order panel, click to arrow to 'station' (order them to move to a certain square) in the path of the minotaur. forget the uniform for now.Ĭlick the face of a dwarf icon to assign dwarves to that squad Press Q to go to the squad screen, designate a militia commander and create a squad. Maybe quickly assign some of your useless dwarves into a sacrifice militia and send them to go wrassle the beastie. But yeah, the 'tutorial' could use some curating Some people are into that, taking this unwieldy ugly ascii thing and turning it into story. ![]() Copper I usually just make bolts for marksdwarves. Nice and heavy for your military dwarves. Thanks anon, any idea about what items to save and what to put in the refuse? It happens all the time to me as well, they'll eventually pick it all up and put in the stockpile, it's just that they are busy or getting drunk at the tavern You can't use a wooden axe to cut down trees or make a stone axe either. Im like 90% certain you can't cut down trees with a wooden axeĬan you mine? I'm pretty sure you can make all the basics with stone. Then make a carpenter shop, you'll be able to craft a wooden axe Use stone to create a wood furnace and create charcoal, use that charcoal to either smelt a material down and then forge your metal into an axe, or just do the latter step if you have metal already.Ĭlick on your wagon, where all your starting resources are, and dismantle it. This damage can be dealt by players or the environment.Lol, I did this too, here is the question, do you have metal with you or anything you can smelt into metal? Breaking down your wagon gives you 3 logs (I think). Medium ammo boxes dropped from dead players can be destroyed after 900 damage has been done to them.Players now drop a medium ammo kit on death. Players can no longer pick up weapons for ammo.Pick-up dropped weapons in-game (if usable by your class).Fixed the Regen powerup preventing players from picking up ammo packs.Current Development: RSS Feed, Release Feed, Bay12Games. Added TF birthday replacement models for health kits and ammo packs. DOWNLOAD DWARF FORTRESS CLASSIC 50.08 (May 2, 2023) Windows.Dropped weapons now replenish half of your max ammo when picked up.Halloween pumpkins and Christmas gifts refill half of each weapon's ammo capacity.Refill Clips and Ammo canteen: Completely refills clip and ammo to maximum capacity.Resupply lockers: Refills to 100% ammo for all weapons (as well as refilling the current magazine).Disguising/Cloaking prevents operation of friendly Payload carts. Note: Enemy Payload carts also refill Ammo and Cloak if an uncloaked Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers. Note: Enemy Dispensers also refill Ammo and Cloak if a Spy disguises as the enemy team. Should a Heavy die holding a lunchbox item, the dropped ammo box provides Health instead of ammo.Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.Įach piece provides 50% of each weapon's ammo capacity and Cloak, but considerably less Metal.Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.Each one refills a different percentage of a player's total ammo capacity (a weapon's magazine capacity is not factored into this percentage), as well as an Engineer's Metal supply, and a Spy's Cloak charge.Īll spawning Ammo crates have a 10 second respawn time. Ammo pickups come in three different sizes.
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